Talking Rock Games logo — a fist gripping two lightning bolts

Talking Rock Games

Small games, built for fun — running since the browser-game days.

How to play

The rules are simple to learn and take a few tries to get comfortable with:

  1. Start at checkpoint 1 and drag — or click cell by cell — through adjacent tiles to build your route.
  2. Reach checkpoints 2, 3, 4… in order. You can't skip ahead to a later one, even if it's right next to you.
  3. Cover every tile on the grid exactly once with a single unbroken route — no repeats, no gaps.
  4. The route doesn't have to end on the final checkpoint. Once you've reached it, keep filling whatever tiles remain in any order — but if your very last move lands on it, that's a "summit finish" worth a bonus (see Scoring below).
  5. Made a wrong turn? Retrace back over your route one tile at a time to undo it, or use the Undo button.

On Hard and Expert courses, thick ink bars mark ridgelines your route can't cross — so the shortest-looking path between two checkpoints isn't always the one that's actually open. Every course also gets a 6-digit code: share it with a friend and they get one attempt at your exact board, with the leaderboard showing once they (or you) have played it. The Daily Challenge is a shared course per difficulty that resets once a day, with a top-10 leaderboard everyone's competing on.

Scoring

Each difficulty starts from a fixed base score, and you lose points for time taken, for backtracking, and for any extra moves beyond the number of tiles on the grid. The clock itself stops the instant you hit the final checkpoint, so mopping up the rest of the grid afterward never costs you time — only extra moves or backtracks would.

DifficultyBase score
Easy500
Medium800
Hard1,200
Expert1,600

Finish with zero backtracks and zero extra moves and you get a flawless bonus. Land your very last move on the final checkpoint and you get a summit finish bonus on top of that. Clearing your route to retry a course costs a backtrack for every tile you'd filled in, and the clock keeps running from wherever it was — so it's a real reset, not a free one. Stuck? Hint offers a nudge toward your next move; Solve reveals a full route from wherever you are, but retires that course from scoring for good, even after a Clear.

FAQ

Is Waypoint free to play?
Yes — it's free, runs in the browser, and there's nothing to install.
Do I need an account?
Yes, a free account with just an email and password. It's what lets Waypoint save your best times and scores and let friends challenge you by email.
Can I play on my phone?
Yes — the board and controls are touch-friendly and the layout adapts to smaller screens.
What happens to my data?
See the Privacy Policy for exactly what's collected and why.
Is there a new puzzle every time?
Yes — courses are generated on the fly per difficulty, on top of the daily shared Challenge course.

About

Talking Rock Games has been a home for small, self-made games for a long time now — board games, browser games, whatever seemed fun to build at the time. These days that's Waypoint.